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	Comments on: First Interior Renderings	</title>
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	<link>https://ahousebythepark.com/journal/archive/2008/11/28/first-interior-renderings/</link>
	<description>A House By The Park is a first-hand chronology of the design, planning, and construction of a modern home in Seattle.</description>
	<lastBuildDate>Thu, 18 Dec 2008 15:36:35 +0000</lastBuildDate>
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		<title>
		By: Mike		</title>
		<link>https://ahousebythepark.com/journal/archive/2008/11/28/first-interior-renderings/comment-page-1/#comment-1484</link>

		<dc:creator><![CDATA[Mike]]></dc:creator>
		<pubDate>Thu, 18 Dec 2008 15:36:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.ahousebythepark.com/journal/?p=336#comment-1484</guid>

					<description><![CDATA[Why does the (overpriced) Barcelona chair not have an (overpriced) ottoman in front of it?! ;)

Yes, all of that wood is going to be a bit much, unless you have some of it covered by artwork, mirrors, etc.]]></description>
			<content:encoded><![CDATA[<p>Why does the (overpriced) Barcelona chair not have an (overpriced) ottoman in front of it?! ;)</p>
<p>Yes, all of that wood is going to be a bit much, unless you have some of it covered by artwork, mirrors, etc.</p>
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		<title>
		By: Chris		</title>
		<link>https://ahousebythepark.com/journal/archive/2008/11/28/first-interior-renderings/comment-page-1/#comment-1031</link>

		<dc:creator><![CDATA[Chris]]></dc:creator>
		<pubDate>Tue, 09 Dec 2008 22:56:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.ahousebythepark.com/journal/?p=336#comment-1031</guid>

					<description><![CDATA[Mike, another site for inspiration:  http://www.tdc.gr

Interesting use of materials inside.]]></description>
			<content:encoded><![CDATA[<p>Mike, another site for inspiration:  <a href="http://www.tdc.gr" rel="nofollow ugc">http://www.tdc.gr</a></p>
<p>Interesting use of materials inside.</p>
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		<title>
		By: Mike D.		</title>
		<link>https://ahousebythepark.com/journal/archive/2008/11/28/first-interior-renderings/comment-page-1/#comment-975</link>

		<dc:creator><![CDATA[Mike D.]]></dc:creator>
		<pubDate>Tue, 09 Dec 2008 07:23:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.ahousebythepark.com/journal/?p=336#comment-975</guid>

					<description><![CDATA[Chris: Thanks.  Good stuff at that link!

Angelo: Totally.  I appreciate your thoughts and agree with the general sentiment that renderings and lighting make a big difference when showing ideas to clients. Even though I&#039;m a professional designer (albeit in the 2D world) I have a hard time looking at mockups unless everything is perfect.]]></description>
			<content:encoded><![CDATA[<p>Chris: Thanks.  Good stuff at that link!</p>
<p>Angelo: Totally.  I appreciate your thoughts and agree with the general sentiment that renderings and lighting make a big difference when showing ideas to clients. Even though I&#8217;m a professional designer (albeit in the 2D world) I have a hard time looking at mockups unless everything is perfect.</p>
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		<title>
		By: Angelo		</title>
		<link>https://ahousebythepark.com/journal/archive/2008/11/28/first-interior-renderings/comment-page-1/#comment-970</link>

		<dc:creator><![CDATA[Angelo]]></dc:creator>
		<pubDate>Tue, 09 Dec 2008 03:54:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.ahousebythepark.com/journal/?p=336#comment-970</guid>

					<description><![CDATA[Mike,
The Build crew has extensive experience designing some great spaces.  This was a friendly nudge to encourage them to use some of the tools and methods that are so well documented on their blog.  Iâ€<img src="https://s.w.org/images/core/emoji/12.0.0-1/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />m sure from their experience the design will be excellent.]]></description>
			<content:encoded><![CDATA[<p>Mike,<br />
The Build crew has extensive experience designing some great spaces.  This was a friendly nudge to encourage them to use some of the tools and methods that are so well documented on their blog.  Iâ€™m sure from their experience the design will be excellent.</p>
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		<title>
		By: BUILD		</title>
		<link>https://ahousebythepark.com/journal/archive/2008/11/28/first-interior-renderings/comment-page-1/#comment-843</link>

		<dc:creator><![CDATA[BUILD]]></dc:creator>
		<pubDate>Wed, 03 Dec 2008 01:26:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.ahousebythepark.com/journal/?p=336#comment-843</guid>

					<description><![CDATA[On the topic of presentation and rendering techniques, we did a blog post a while back which focused on some current methods that may be of interest:
http://blog.buildllc.com/2008/04/18/a-new-visual-language-for-architecture/]]></description>
			<content:encoded><![CDATA[<p>On the topic of presentation and rendering techniques, we did a blog post a while back which focused on some current methods that may be of interest:<br />
<a href="http://blog.buildllc.com/2008/04/18/a-new-visual-language-for-architecture/" rel="nofollow ugc">http://blog.buildllc.com/2008/04/18/a-new-visual-language-for-architecture/</a></p>
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		<title>
		By: Chris		</title>
		<link>https://ahousebythepark.com/journal/archive/2008/11/28/first-interior-renderings/comment-page-1/#comment-840</link>

		<dc:creator><![CDATA[Chris]]></dc:creator>
		<pubDate>Tue, 02 Dec 2008 23:19:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.ahousebythepark.com/journal/?p=336#comment-840</guid>

					<description><![CDATA[Mike, interesting site that might give you a few interior ideas:  http://www.wallpaper.com/architecture]]></description>
			<content:encoded><![CDATA[<p>Mike, interesting site that might give you a few interior ideas:  <a href="http://www.wallpaper.com/architecture" rel="nofollow ugc">http://www.wallpaper.com/architecture</a></p>
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		<title>
		By: BUILD		</title>
		<link>https://ahousebythepark.com/journal/archive/2008/11/28/first-interior-renderings/comment-page-1/#comment-839</link>

		<dc:creator><![CDATA[BUILD]]></dc:creator>
		<pubDate>Tue, 02 Dec 2008 20:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.ahousebythepark.com/journal/?p=336#comment-839</guid>

					<description><![CDATA[Angelo,

Your points are well taken; there is substantial room for improvement in the first round of renderings and youâ€<img src="https://s.w.org/images/core/emoji/12.0.0-1/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />ve contributed valuable knowledge to the discussion.  Thank you for that.  A couple of things to keep in mind about these renderings and our process in general:

The first round of images we generate on any given project typically focus simply on getting the architecture blocked out and representing materials.  In the first round the light is quick and dirty â€“ weâ€<img src="https://s.w.org/images/core/emoji/12.0.0-1/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />re simply illuminating the interiors to review the form and make further decisions.  Many of these subsequent decisions involve the material properties and quality of light.

The finished products of our firm are built-works.  While renderings are an important part of the process we would be hesitant to sacrifice the technicalities and craft of the final built architecture for high-end sexy renderings.  In an ideal world you can do both.  Our world typically involves budgets, schedules and deadlines.  When pressed, we choose the final architecture over the intermediary presentation.  Thatâ€<img src="https://s.w.org/images/core/emoji/12.0.0-1/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />s not to say its right or wrong â€“ just how we tend to work.  We are architects and builders first and foremost.

We still rely on the mindâ€<img src="https://s.w.org/images/core/emoji/12.0.0-1/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />s eye in our design process.  We like to get the renderings to a place in which weâ€<img src="https://s.w.org/images/core/emoji/12.0.0-1/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />re confident that our ideas will translate well into built-form.  Typically weâ€<img src="https://s.w.org/images/core/emoji/12.0.0-1/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />re not shooting for photo realistic images.  It could be argued that the more accurate the images are the more comfortable the homeowner will be with the design.  Fair enough.  Rendering techniques and graphic presentations will continue to evolve â€“ todayâ€<img src="https://s.w.org/images/core/emoji/12.0.0-1/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />s high quality renderings may very well look dated in 10 years.  We see an architects education and experience as a more timeless method.  Developing a trust with a homeowner to believe in our mindâ€<img src="https://s.w.org/images/core/emoji/12.0.0-1/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />s eye will always be more important to us than renderings.

Rendering technology has evolved immensely and the speed of computers continues to accelerate, however that doesnâ€<img src="https://s.w.org/images/core/emoji/12.0.0-1/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />t mean that producing high quality renderings with accurate lighting conditions is fast.  Even the renderings above, without an emphasis on light and shadow, require hours of rendering time â€“ not to mention the time to generate the models.  Maybe Rhino and Form-Z arenâ€<img src="https://s.w.org/images/core/emoji/12.0.0-1/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />t the best software to be using â€“ in which case weâ€<img src="https://s.w.org/images/core/emoji/12.0.0-1/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />re all ears.  Weâ€<img src="https://s.w.org/images/core/emoji/12.0.0-1/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />ll look into Maxwell Render and Revit.

Weâ€<img src="https://s.w.org/images/core/emoji/12.0.0-1/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />ve looked through the images at http://flickr.com/photos/marascos/sets/72157600067839972/ and agree -the quality of light is quite nice and definitely a worth aiming for.

-team BUILD]]></description>
			<content:encoded><![CDATA[<p>Angelo,</p>
<p>Your points are well taken; there is substantial room for improvement in the first round of renderings and youâ€™ve contributed valuable knowledge to the discussion.  Thank you for that.  A couple of things to keep in mind about these renderings and our process in general:</p>
<p>The first round of images we generate on any given project typically focus simply on getting the architecture blocked out and representing materials.  In the first round the light is quick and dirty â€“ weâ€™re simply illuminating the interiors to review the form and make further decisions.  Many of these subsequent decisions involve the material properties and quality of light.</p>
<p>The finished products of our firm are built-works.  While renderings are an important part of the process we would be hesitant to sacrifice the technicalities and craft of the final built architecture for high-end sexy renderings.  In an ideal world you can do both.  Our world typically involves budgets, schedules and deadlines.  When pressed, we choose the final architecture over the intermediary presentation.  Thatâ€™s not to say its right or wrong â€“ just how we tend to work.  We are architects and builders first and foremost.</p>
<p>We still rely on the mindâ€™s eye in our design process.  We like to get the renderings to a place in which weâ€™re confident that our ideas will translate well into built-form.  Typically weâ€™re not shooting for photo realistic images.  It could be argued that the more accurate the images are the more comfortable the homeowner will be with the design.  Fair enough.  Rendering techniques and graphic presentations will continue to evolve â€“ todayâ€™s high quality renderings may very well look dated in 10 years.  We see an architects education and experience as a more timeless method.  Developing a trust with a homeowner to believe in our mindâ€™s eye will always be more important to us than renderings.</p>
<p>Rendering technology has evolved immensely and the speed of computers continues to accelerate, however that doesnâ€™t mean that producing high quality renderings with accurate lighting conditions is fast.  Even the renderings above, without an emphasis on light and shadow, require hours of rendering time â€“ not to mention the time to generate the models.  Maybe Rhino and Form-Z arenâ€™t the best software to be using â€“ in which case weâ€™re all ears.  Weâ€™ll look into Maxwell Render and Revit.</p>
<p>Weâ€™ve looked through the images at <a href="http://flickr.com/photos/marascos/sets/72157600067839972/" rel="nofollow ugc">http://flickr.com/photos/marascos/sets/72157600067839972/</a> and agree -the quality of light is quite nice and definitely a worth aiming for.</p>
<p>-team BUILD</p>
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		<title>
		By: nick		</title>
		<link>https://ahousebythepark.com/journal/archive/2008/11/28/first-interior-renderings/comment-page-1/#comment-832</link>

		<dc:creator><![CDATA[nick]]></dc:creator>
		<pubDate>Tue, 02 Dec 2008 11:40:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.ahousebythepark.com/journal/?p=336#comment-832</guid>

					<description><![CDATA[Mike,

Ryan hooked me up with your blog.  Great stuff.

Congrats on the MSN deal and your new digs.

In hexadecimal terms, my current shade of envy is #333300.

Nick]]></description>
			<content:encoded><![CDATA[<p>Mike,</p>
<p>Ryan hooked me up with your blog.  Great stuff.</p>
<p>Congrats on the MSN deal and your new digs.</p>
<p>In hexadecimal terms, my current shade of envy is #333300.</p>
<p>Nick</p>
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		<title>
		By: Chris		</title>
		<link>https://ahousebythepark.com/journal/archive/2008/11/28/first-interior-renderings/comment-page-1/#comment-825</link>

		<dc:creator><![CDATA[Chris]]></dc:creator>
		<pubDate>Mon, 01 Dec 2008 12:56:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.ahousebythepark.com/journal/?p=336#comment-825</guid>

					<description><![CDATA[Needs a woman&#039;s touch!
Cushions. Plants. Flowers in vases. Pictures of grandma. Kid&#039;s toys everywhere.
On the other hand... huge tv, hifi and surround sound speakers....

Seriously, trust your architects. You are going to have a house to die for. Visuals will never capture how wonderful it is going to be sitting there and watching the sun go down, with music playing.]]></description>
			<content:encoded><![CDATA[<p>Needs a woman&#8217;s touch!<br />
Cushions. Plants. Flowers in vases. Pictures of grandma. Kid&#8217;s toys everywhere.<br />
On the other hand&#8230; huge tv, hifi and surround sound speakers&#8230;.</p>
<p>Seriously, trust your architects. You are going to have a house to die for. Visuals will never capture how wonderful it is going to be sitting there and watching the sun go down, with music playing.</p>
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		<title>
		By: Angelo		</title>
		<link>https://ahousebythepark.com/journal/archive/2008/11/28/first-interior-renderings/comment-page-1/#comment-809</link>

		<dc:creator><![CDATA[Angelo]]></dc:creator>
		<pubDate>Sun, 30 Nov 2008 03:26:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.ahousebythepark.com/journal/?p=336#comment-809</guid>

					<description><![CDATA[Mike,
From your level of involvement and some other comments, by now your designers should have thick skins, so Iâ€<img src="https://s.w.org/images/core/emoji/12.0.0-1/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />ll dive in:

I know these are preliminary, but these types of renderings give the digital design process a bad name - if you lived in a real space with all those reflections, you&#039;d probably go insane!  Very rarely do natural materials ever have that much of a reflective finish.

Even simple tools like SkechUp have great plugins now that give you the natural soft bounced light of reality.  If you are merely trying to work out interior design ideas, leave it cartoonish, but for renderings, there really isn&#039;t any excuse these days for not using a global illumination type renderer.

Daylighting-wise, you have so much glass, that it&#039;s probably a good idea to be exploring exactly what that space is going to feel like at different times of the day.

Most of these renderings are quick design studies, but they do show how the natural light ultimately ended up behaving in our spaces:

http://flickr.com/photos/marascos/sets/72157600067839972/

Sometimes in early studies itâ€<img src="https://s.w.org/images/core/emoji/12.0.0-1/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />s best to do away with any materials, and just look at light and the feel or scale of the spaces.  If you are beyond that then I agree that there is a lot of wood.  Using wood as more of an accent and simple gyp board walls can look quite good.

One of the easier rendering programs to use is Maxwell Render.  However, Revit, ArchiCAD, and AutoCAD all now have built-in renderers with very good global illumination capabilities. 

Thanks for sharing!]]></description>
			<content:encoded><![CDATA[<p>Mike,<br />
From your level of involvement and some other comments, by now your designers should have thick skins, so Iâ€™ll dive in:</p>
<p>I know these are preliminary, but these types of renderings give the digital design process a bad name &#8211; if you lived in a real space with all those reflections, you&#8217;d probably go insane!  Very rarely do natural materials ever have that much of a reflective finish.</p>
<p>Even simple tools like SkechUp have great plugins now that give you the natural soft bounced light of reality.  If you are merely trying to work out interior design ideas, leave it cartoonish, but for renderings, there really isn&#8217;t any excuse these days for not using a global illumination type renderer.</p>
<p>Daylighting-wise, you have so much glass, that it&#8217;s probably a good idea to be exploring exactly what that space is going to feel like at different times of the day.</p>
<p>Most of these renderings are quick design studies, but they do show how the natural light ultimately ended up behaving in our spaces:</p>
<p><a href="http://flickr.com/photos/marascos/sets/72157600067839972/" rel="nofollow ugc">http://flickr.com/photos/marascos/sets/72157600067839972/</a></p>
<p>Sometimes in early studies itâ€™s best to do away with any materials, and just look at light and the feel or scale of the spaces.  If you are beyond that then I agree that there is a lot of wood.  Using wood as more of an accent and simple gyp board walls can look quite good.</p>
<p>One of the easier rendering programs to use is Maxwell Render.  However, Revit, ArchiCAD, and AutoCAD all now have built-in renderers with very good global illumination capabilities. </p>
<p>Thanks for sharing!</p>
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